Resonance released!!

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Before I post the press release itself...

The release today of Resonance is an historic event.  Back on 4th April 2008 a Game in Progress was announced that captured people's imagination, and today - 4 years, 2 months, 2 weeks and 1 day later - the full game has been released (having played my review copy for a while, I can tell you that it's pretty special).  In that time the GiP thread has been viewed almost 45,000 times.

Anyway, that's a bit of nostalgia for the AGS community and myself... now here's the official press release!


Four Playable Characters, One Gripping Adventure: Resonance Releases Today for PC
Wadjet Eye Games selling download and Collector's Edition packaged versions at Resonance-Game.com

NEW YORK - June 19, 2012 - Wadjet Eye Games, an independent publisher of retro-styled adventure games, is announcing that Resonance is now available for PC download from Resonance-Game.com. The first commercial release from indie developer Vince Twelve, Resonance is a complex and lovingly-crafted interactive narrative that has been under development for more than five years.

Resonance merges classic point-and-click gameplay with innovative, contemporary storytelling thanks to its nostalgic pixel-art graphics, suspenseful plotline, and creative puzzles. A brilliant particle physicist has just died under suspicious circumstances, leaving the classified details of his powerful new technology locked away in a hidden vault. Now fate has thrown together four strangers -- the scientist's protégé, a doctor, a police officer, and an investigative reporter -- to find the vault before this potentially catastrophic weapon falls into the wrong hands. Controlling each of these protagonists, Resonance players will decide when they should work together, which secrets to guard, and who to trust. But loyalties will be tested as the clock ticks down to global disaster, and you may discover that you've been mistaken all along...

Wadjet Eye Games is selling Resonance as a $9.99 DRM-free download from the game's official website. Through July 25, Wadjet Eye is also offering a packaged Collector's Edition for $24.99 (includes free worldwide shipping). A Steam release will follow this summer; until then, anyone who supports the development team by purchasing Resonance through the official website will get a free Steam voucher that can be redeemed immediately.

"After so much hard work, it's unbelievable to finally reach the finish line and share Resonance with the world," says Vince Twelve. "I'm grateful for the support of an amazing team of artists and musicians, not to mention the great folks at Wadjet Eye Games, without whom Resonance would have never come this far. And I'd like to give a special 'thank you' to all of the fans and backers who motivated me to work late into the night for five long years. I sincerely hope Resonance has been worth the wait!"

To view the Resonance screenshots and trailer, download the free demo, or buy the game, please visit the official website at http://www.resonance-game.com.

About Wadjet Eye Games
Founded in 2006, Wadjet Eye Games has developed a reputation for producing award winning and critically acclaimed adventure games for the PC. Committed to creating unique character-driven game experiences around recognizable brands, Wadjet Eye has recently expanded to support and publish games by other independent developers. The company's award-winning portfolio includes The Shivah and the Blackwell series, both of which have garnered Game Developers Choice nominations, Puzzle Bots, which was selected for the Penny Arcade Expo's PAX 10 showcase, and IGF Student Showcase winnerGemini Rue. For more information, visit http://www.wadjeteyegames.com.

About Vince "Twelve" Wesselmann
While living and working in Japan, Vince "Twelve" Wesselmann created the award-winning freeware adventure games Anna in 2005 and What Linus Bruckman Sees When His Eyes Are Closed in 2006. He also programmed Spooks and Nanobots for designer Erin Robinson. In 2007, shortly after the birth of his daughter, Vince assembled a team to begin working on his first commercial offering, Resonance. During the course of its five-year development, he moved his family across an ocean, started a new career, and welcomed his second child into the world. After years of late nights (Vince's only spare time), he enlisted the help of Wadjet Eye Games for the last eleven months of development. Now that Resonanceis finally here, Vince looks forward to sleep. His website is http://www.xiigames.com.



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